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Warpsmiths


Use of this low resolution image is for the purpose of illustrating factual information and is not intended to infringe any copyright. The Warpsmiths of Phaidon are one of the few time active races in the universe, and are thought to second in power only to the Time Lords themselves. The race is named after its members’ ability to warp themselves - teleporting themselves or others instantaneously to any point in the universe.


Humanoid in form, the Phaidon were pale-skinned creatures with only three fingers to each hand and four nostrils. Like the Gallifreyans, they were a long-lived species who encouraged the belief that they were immortal. Individuals lived for millennia, allowing Phaidon to forge a major political union known as the Confederacy of the Gulf Worlds.



Like Gallifrey, Phaidon was cursed with a plague of sterility that forced its people to find a means of surviving. They did so by creating the Warpsmiths – four black, armoured, giants.



As the original Phaidon race died out, the Black Warpsmiths secured the future of the Confederacy. They created vast bank of warp batteries that power subdermal warp circuitry, implanting it at birth into a cadre of human-sized clones. This circuitry has made the Warpsmiths masters of speed, teleportation and quantum mathematics, removing the need for conventional spacecraft.



The Warpsmiths of Phaidon are divided into strict castes defined by the colour of their skin – the Red Warpsmiths are artisans and scientists who tend to the hearts of stars and maintain the Warpsmith’s technological advantage; the White Warpsmiths are a corps of warriors; the Grey Warpsmiths are politicians and diplomats, and the Blue Warpsmiths are artists, dancers, painters and bureaucrats.



Millennia ago, one of the Black Warpsmiths ascended to a higher existence, becoming a destructive, god-like entity. In the wake of his disappearance, the other Black Warpsmiths passed into legend, following a destructive quest they know will lead to their destructon.



Back on Phaidon, the Warpsmiths used their great power to enforce a code to lend support to those worlds and cultures less technologically or biologically advanced than themselves. This policy was replaced with one of non-intervention following a major political and territorial conflict with the Qys, a race of parasitic shapeshifters. After four galactic wars, their conflict settled into a cold war that lasted centuries, ending in stalemate during the final days of Earth’s 20th Century. They have signatories in a number of major galactic treaties including the Peace Accord of Dressilius (with the Qys) and the Archetryx Convention (with the other temporal powers of the universe).


Seen as cold and aloof, the Warpsmiths are renowned for their stoic calm, which belies the ruthless efficiency of their martial skills.



Warpsmith Appearances



Warpsmith Biology



Warpsmith Technology




Warpsmiths and Roleplaying




It is important to remember that the Warpsmiths began as a race of beings who interacted with superheroes, capable of working alongside Marvelman, one of the most powerful and godlike heroes in comicbook history. Their powers are awesome but can be limited by the confines of small, up-close adventures.



Game Statistics


OGL

FASA

Time Lord






Warpsmiths were created by Alan Moore and Garry Leach in 1982, and are ©Garry Leach, Alan Moore 2007.


Latest page update: made by Metabaron , Sep 8 2007, 2:03 PM EDT (about this update About This Update Metabaron Edited by Metabaron


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